Video Game Glossary: Principle of Arsenal Equality
Inspired by Roger Ebert’s Movie Glossary, I’m going to start writing a Video Game Glossary. That’s what this category is for. Hence why it’s called that.
For the first installment, I’ll talk about the Principle of Arsenal Equality, which is the rule that states that, in a video game, all levels of weaponry are equivalent. A character armed with a sword, or a knife, or even with bare hands, is at no disadvantage against an opponent with a gun, a tank, a missile launcher, or any combination of the above. Examples: Metal Gear Solid, Baten Kaitos, any Final Fantasy game, Strider, Rush’n Attack