Y’all seen this?
That’s the first dev screenshot I posted to Tweeter a while ago. Tweeter’s great n’all, but 140 characters just ain’t enough to link to that and talk about it. So that’s why we’re here.
The best part about that screenshot is that absolutely 100% everything in it is a placeholder. Those graphics aren’t final, the level layout isn’t final, the UI isn’t final — none of it. But what’s there can give you a sense for the general play of the game once I tell you what it all is.
The carrots represent the mobs (there are actually two different mob types in play in this picture, but you can’t tell because I used the same sprite for both of them). They spawn and then run around. The line-looking things are walls, which alter the flow of mobs (and other things) through the level. The red and blue squares are placeable objects the player adds to the world to try to "trap" the mobs. Down the right side you see smaller, faded versions of them; those are the buttons you click on to place the respective objects. And in the bottom-right is the play/stop button (the system is running in this shot, so it’s currently a stop button).
Everything you see in the shot is currently fully-functional. The mobs will spawn and they will behave as they should. The placement buttons do create objects the player then adds to the world. The objects do what they should when triggered. It’s actually a fairly remarkable amount of progress, given how ‘orrible I am.